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Post by The_GM on Oct 7, 2009 22:28:04 GMT -5
Okay it's been two weeks running now that we haven't had enough people. Thorian seems to have vanished. Krusk told me ahead of time he couldn't make it.
So do we want to get new players, or walk away from the game?
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Post by dmonkey on Oct 8, 2009 14:30:15 GMT -5
I don't want to walk away from the game!! lol This is my favourite campaign that I am participating in. lol I was ready to play last night, I just needed a quick shake, as it turned out we weren't playing.
(have to say that it worked out okay that time, I was BEET!) But all in all, I would like to continue.
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Krusk
New Member
Posts: 22
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Post by Krusk on Oct 8, 2009 16:22:25 GMT -5
As much as it pains me to say, it would probably be for the best if you replaced me. I would obviously like to continue in the game, but my schedule isn't as conducive to playing anymore. Games end at 2/3am where I am, and I now need to get up a 6 for work.
I enjoyed this game, and wish it weren't so, but I don't want to be the one that drags the game down. Hopefully those of you that I speak to on a regular basis will still consider me a friend.
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Post by The_GM on Oct 8, 2009 23:36:56 GMT -5
Sorry to see you go, I have enjoyed having you as a player. If you ever find the time you are always welcome back.
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Post by krystal on Oct 11, 2009 14:15:39 GMT -5
Current Options I can see:
1) Recruit, Stabilize, and move on. Take a week or two break, recruit new players, and try to solidify things
2) New Time/Day. If Krusks main problem is timing, a different day or perhaps an earlier time (check with everyone else), May fix it for him. This would fix our base of 'four players' and potentially make bolstering our ranks more a swaying fifth then a needed fourth.
3) When all else fails, Restart. New Plot, New Team, Different area of the world. Leave the fey to the Adventurer's guild, something else happens somewhere else and a new group is left to deal with it.
4) We like our current quest, but our teams not up to snuff. Perhaps its time we allow/ask for a Total Party Kill. Restart at same xp, maybe higher, maybe lower. New recruits sent to take over where the others left off?
5) Bigger group. If you toss in things like off days, dissapearing players, so on and so forth. Maybe when we re-recruit we need to aim for 6 players, not 5. That way if two dissapear, we can still have viable games. This also allows players when not feeling up to it, to pass.
6) Any other idea's? I'm just rambling now.
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