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Post by The_GM on Jul 24, 2009 16:55:22 GMT -5
Here you can meet the guild npcs.
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Post by The_GM on Jul 24, 2009 17:09:13 GMT -5
Race: Human Class: Wizard Lvl: 6
Class Features: Staff off Defense(+1 AC, Encounter Conbonus to any defense as interupt), Cantrips, Rituals, Spellbook Racial Features: Bonus At-will/feat/skill, human defense bonus
Skills: Arcana, History, Religion, Nature, Dungeoneering Feats(5): Armor Prof(leather), Impliment expertise(Staff), Action Surge (+3 to attack made w/ AP), Improved init, Arcane Familiar (Book Imp: +2 Arcane/History, resist fire 5)
Will: Magic Missle, Phantom Bolt, Ray of Frost Encounter: Grasping Shadows, Maze of Mirrors Utility: Shield/Wizard's Escape Daily: Phatom Chasm, Summon Abyssal Maw
Stats: Str: 8, Con 17, Dex 12, Int 9, Wis 12, Cha 11
Equipment:
EarthRoot Staff+2 (enemies take a -2 penalty to saves from your powers that cause immobilized, Petrified, Restrained, or Slowed, your crits also restrain until the end of your next turn)
Leather Armor of Cleansing +1 (+2 saves v. On going damage)
Casque of Tactics (+1 init, daily swap your init with any willing ally)
Amulet of Physical Reslove+1 (+2 saves v. Poison, weakened, slowed, immobilized)
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Post by The_GM on Jul 24, 2009 19:29:42 GMT -5
Name: Billy Stonebrauw Class: Fighter Lvl: 6
Racial Abilities: Dwarven Resilience( Second Wind as minor Action), Stand your ground (-1 to forced move), cast iron stomach, Encumbered Speed
Class abilities: Combat Challenge, Combat Superiority(+4 wis when AO, and stops movement), Battlerager Vigor (Whenever you hit an emeny with a melee or close attack, you gain THP equal to your ConMod, plus any temp HP normally granted by the power, if you use an invigorating fighter power and miss you gain THP equal to your conmod, if light armor/Chainmail +2 to damage with Hammer if you have THP)
Feat: Dwarven Weapon Training (+2 Damage with axes/hammers), Weapon expertise(hammers), Devoted Challenge, Shield Push Skills: Athletics, Endurance, Heal
Stats: Str 17, Con 19, Dex 11, Int 11, Wis 14
Will: Tide of Iron, Brash Strike Encounter: Covering Attack, Parry and Riposte, Shrewd Repositioning, Unbreakable Daily: Comeback Strike, Bedeviling Assault
Equipment:
Necrotic resistanct Chainmail+2 Cold Iron Mordenkrad+2 (Daily, When you hit immobilize target, if it's fey it takes 1d10 as well.) Amulet of Resistance+1 Flamedrinker shield (resist fire 5)
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Post by The_GM on Jul 25, 2009 1:57:03 GMT -5
Race: Longtooth Shifter Class: Cleric Level: 6
Racial Features: Longtooth Shifting Class Features: Channel Divinity (healer's Mercy, Divine), Healer's Lore, Healing Word, Ritual Casting
Feats: Power of Earth, Mark of Healing, Inspiring Word, Weapons Expertise (morning Star) Skills: Heal, Intimidate, Religion, Athletics, Insight Equipment: Morning star of Healing +2, Healer's Brooch+1, Fine Dwarven Chainmail+2, Symbol of Divinity+1
Stats: Str 19, Con 12, Dex 10, Int 8, Wis 19, Cha 12
Will: Recoery Strike, Righteous Brand Encounter Divine Fourtine, healer's Mercy, Daunting Light, Healing Strike Daily: Iron to Glass, Stream of Life, Armor of Faith, Inspiring Word, Beacon of Hope
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Post by The_GM on Jul 26, 2009 20:55:07 GMT -5
Name: Shylia Class: Warlock Level: 6
Racial Features: Bloodhunt +1 Racial bonus to attack rolls against bloodied foes, Fire restance (5+1/2level), Infernal wrath, +2 Bluff, +2 Stealth
Class Features: Dark Pact, Primal Shot (+1 if you are nearer than your allies), Shadow walk (if you move at least 3 squares from where you were you gain concealment), Warlocks Curse (minor +1d6 to closest enemy)
Feats: Scion of the Gods, Impliment Expertise (rod), Vengful Curse (use curse again any enemy that hits you as an immediate reaction), Dark Fury Skills: Arcana, Bluff, Streetwise, Intimidate
Will: Spitful Glamor, Eldritch Blast Encounter: Infernal Wrath, Darkworm Feast, Shared Agony, Ethereal Stride, Life Siphon Daily: Dread Star, Forceful Assault
Equipment: Vicious Rod+2 (d8s rather than d6s for warlocks curse), Irrefutable Leather Armor+2, Boots of Quickness, Reading Spctacles, Cloak of Distortion+1
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Post by The_GM on Sept 6, 2009 16:44:26 GMT -5
Racial Features: Mountains Tenacity, Powerful Athlete, Stone's Embrace Class Features: Font of Life (save at start of turn), Earthstrength(add Con to AC), Nature's Wrath (mark each adjacent enemy as a free action)
Skills: Nature, Athletics, Endurance, Perception Feats: (4) Goliath Greatweapon Prowess, Weapon Expertise(Pole Arms), Berserker's Fury, Sudden Roots(OA's slow)
Will: Strength of Stone, Weight of Earth Encounter: Earthspikes, Mountain Lion Step(utility 2), Earthgrasp Strike, Daily: Form of Winter's Herald, Hall of Thorns, Bear's Endurance
Equipment: Greatspear of Force +2, Marauder's Hide Armor+2 (+1 AC until end of next turn when charging), Bear Headdress (AVG2, Primal Polymorph gives you +1 will), Badge of the Berserker+2 (charges don't provoke)
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