|
Post by krystal on May 21, 2009 2:20:05 GMT -5
At this point I am fully okay with Just splitting it amongst everyone because otherwise this is gonna end up a pain in the ass. Is Everyone okay with that? I'll break down the Value of Everything as a general 'sell' not including things anyone wants in a moment.
(Note. I am Assuming the orb/cloak is +2 because at this point that is everything we have been getting. I am asking harqim for confirmation) Gold (without Magical Items): 3,406 Heroic Rope of Slave Fighting: 520 (2600 / 5) Chainmail +2: 360 (1800 / 5) Vigorous Resolve Vestments +2: Harsh Songblade +1: 136 (680 / 5) Assassin's Rapier +2: 680 (3400 / 5) Dread Longsword +2: 680 (3400 / 5) Boots of Striding: 840 (4200 / 5) Wavestrider Boots: 168 (840 / 5) Orb of Insurmountable Force +2: 680 (3400 / 5) Platemail +1: 72 (360 / 5) Healing Potions x6: 10 (50 / 5) Per. Not worth it
-To Split- 6 Gold (Without Sariel) You find 2x Garnet(100gp), Heroic Rope of Slave Fighting (AV p.166)(3) 100 gp amethyst,(2) 100 gp turquoise, 1 (Level 5) 30 gp, Chainmail +2 (without Vex) 250 gp bronze crown, 120 gp (without Krusk) 2x Healing Potions 900 Gp Vigorous Resolve Vestments +2 Harsh Song Blade +1 Belt of Sacrifice (Heroic) (Without Vex) Waverunner Boots 800 Gold Ruby (150 Gold) (Without Krystal) assasin's rapier +2 dread long sword +2 boots of striding orb of insurmountable force cloak of the walking wounded 4 healing pots (Replaced Gear) +1 Platemail {Krystal}
|
|
|
Post by krystal on May 21, 2009 2:24:39 GMT -5
Item List, In Depth!
Assassin’s Weapon Level 8+ A favored weapon of rogues and assassins, this plain-looking blade contains the power to afflict victims with a deadly poison. Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp Lvl 18 +4 85,000 gp Weapon: Light Blade Enhancement: Attack rolls and damage rolls Critical: Ongoing 5 poison damage (save ends) Level 13: Ongoing 7 poison damage (save ends) Level 18: Ongoing 10 poison damage (save ends) Level 23: Ongoing 12 poison damage (save ends) Level 28: Ongoing 15 poison damage (save ends) Power (Daily ✦ Poison): Free Action. Use this power when you hit with this weapon. The target takes ongoing 5 poison damage and is slowed (save ends both). Level 13 or 18: Ongoing 10 poison damage. Level 23 or 28: Ongoing 15 poison damage
Dread Weapon Level 8+ Those who suffer a telling blow from this weapon fill with despair, losing all hope. Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp Lvl 18 +4 85,000 gp Weapon: Any Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, and the target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn. Power (Daily ✦ Fear): Free Action. Use this power when you hit with this weapon. The target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
Magic Armor Level 1+ A set of basic yet effective enchanted armor. Lvl 1 +1 360 gp Lvl 16 +4 45,000 gp Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp Armor: Any Enhancement: AC
Harsh Songblade Level 3+ As this blade channels your bardic magic, the blade unleashes a wail that leaves your foes senseless. Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1d8 damage per plus
Vigorous Resolve Vestments Level 2+ These embroidered vestments channel your resolve and imbue you with resilience. Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp Armor: Cloth Enhancement: AC Property: While you are bloodied, you gain a +2 item bonus to Fortitude. Property: Bards can use this blade as an implement for bard powers and bard paragon path powers. Power (Daily): Free Action. Trigger: You hit an enemy with a bard thunder power using this blade. Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.
Orb of Insurmountable Force Level 3+ The repulsive force emanating from this orb makes it hard to grasp. Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp Implement (Orb) Enhancement: Attack rolls and damage rolls Critical: +1d6 force damage per plus Power (Encounter): Free Action. Use this power when you use an arcane attack power with this orb. If the attack is successful, you can push the target a number of squares equal to the enhancement bonus of the orb.
Boots of Striding Level 9 These enchanted boots increase your speed if you wear light armor or no armor. Item Slot: Feet 4,200 gp Property: Gain a +1 item bonus to speed when wearing light or no armor.
Wavestrider Boots Level 4 These enchanted boots allow you to walk across liquid as if it were solid land. Item Slot: Feet 840 gp Property: If you begin your turn standing on a solid surface, you can move across liquid as if it were normal terrain. If you are still on liquid at the end of your turn, you fall in. Power (Daily): Minor Action. You can move across liquid surfaces as if they were normal terrain until the end of the encounter.
Rope of Slave Fighting Level 7+ You fight as well on your back as on your feet while wearing this frayed rope belt. Lvl 7 2,600 gp Lvl 17 65,000 gp Item Slot: Waist Property: You do not take the –2 penalty to attack rolls while prone. Level 17: You also do not grant combat advantage while prone. Sash of
|
|
|
Post by krystal on May 21, 2009 2:30:54 GMT -5
Krystals Suggestions: (Quick, simple, to the point)
Players: Krystal (Paladin, Plate), Sariel (Bard, Scale), Vex (Ranger, Leather/Hide?), Maglor (Ranger, Hide), Jenn (Wizard, Cloth), Krusk (Fighter, Scale)
Heroic Rope of Slave Fighting: Sell Chainmail +2: Transfer Enchantment (Turning someone elses armor into a basic +2 - Sariel / Krusk get Priority) Vigorous Resolve Vestments +2: Sell Harsh Songblade +1: Sell Assassin's Rapier +2: Vex or Sell Dread Longsword +2: Vex or Sell Boots of Striding: Jenn Waverunner Boots: Sariel Orb of Insurmountable Force +2: Jenn or Sell Platemail +1: Sell Healing Potions x6: One per Person
|
|
Krusk
New Member
Posts: 22
|
Post by Krusk on May 21, 2009 9:25:35 GMT -5
Sariel can have the +2 armor when we get it transferred, I already have some lovely Summoned Scale +2
|
|
Maglor
Junior Member
Posts: 81
|
Post by Maglor on May 21, 2009 12:26:05 GMT -5
Krystal's suggestions for loot look sound to me; I'm also fine with splitting all the cash down the middle.
Note: add Delver's Hide +1 to be sold.
|
|
Maglor
Junior Member
Posts: 81
|
Post by Maglor on Jul 20, 2009 17:01:46 GMT -5
So where we are at gold-wise? Maglor has 1232gp, but it's been a while since anything been added. Did we decide to keep all the wealth pooled? In the last RP post, Harq gave the OK to buy items up to our level. I would buy something, but I want to be sure I'm not the only one who's keeping his own money!
|
|